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Technology Background
Over the last 35 years, great advances have been made in computing. Everyone knows how Moore's Law has delivered almost unbelievable increases in processing power and memory density. Less heralded but even more impressive are the increases in disk drive capacities, flat panel display capabilities, and software functionality.

Have there been comparable improvements in the computer interface presented to us mere mortals, the supposed beneficiaries of these wonderful advances? Efforts directed at improving the human interface have met with limited success. The keyboard is easily recognizable as a descendent of that 19th century technology, the typewriter. Keyboards excel at the simple tasks of text and data entry, but are a poor choice at the next level of complexity: entering commands. This is why DOS did not deliver the "computer for the rest of us".

The mouse, developed in the late 1960s and made popular by windowing software in the 1980s, excels at commands and menus, yet falters as the total number of commands and menu choices exceeds about, perhaps, 200. Most people cannot find what they are looking for in the command/menu structure, except for frequently used choices. This is why software is perceived as overwhelming and hard to learn, and why the most frequently requested software enhancements are for features already present in a product.

A second limitation of the keyboard/mouse paradigm is evident along a newly emerging dimension: in leading edge programs, where people invoke actions and motion, such as in PC gaming, in CAD/engineering, or in illustrations and animations. Learning the keyboard shortcuts and user interface to cause action and motion of objects on the screen is not only "unnatural" but also represents a large investment in time and frustration.

Voice recognition is coming along in specialized, vocabulary limited applications. Large vocabulary, broad application usage is coming slowly. There will always be environments where people prefer less background noise, and voice will be less useful.

Handwriting recognition remains problematic.

Neural implants are mostly the stuff of Hollywood, the TV series Fringe notwithstanding.

As a result, computers remain too hard to use. Every day, there are more software designers writing more software with more software functionality, getting farther ahead of the user interface and making computers even harder to use.

Enter Ergodex
Armed with the DX1, powered by Ergodex Sensor Platform (ESP) technology, people can move beyond the keyboard/mouse paradigm. And experience a world in which interactions with personal computers are more intuitive, dynamic and powerful.

ESP technology is of particular interest to those who perform complex and repetitive tasks. Users of office software and PC gamers are experiencing significant performance improvements using the Ergodex DX1 Input System.

The company is currently developing ESP technology solutions for graphic artists, engineers, and video and audio professionals.

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